Scouting as an IT Application in Volleyball: Case of Mestaruusliiga and Kokkolan Tiikerit
Rajic, Sonja (2019)
Rajic, Sonja
2019
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019052111094
https://urn.fi/URN:NBN:fi:amk-2019052111094
Tiivistelmä
In modern times, many different aspects are required for a team to be in the top level of its sport. These aspects differentiate the amateurs from professionals. One of those aspects is scouting.
The aim of this thesis is to showcase how scouting and IT in general elevates the sport of volleyball and how the use of it is crucial if a team wants to be at the top. The advantages of scouting will be discussed, as well as why it is compulsory to use it in the top league.
Theory lists and explains every instance of IT use during a professional volleyball game and goes into detail about the Data Volley program. Video, scouting codes, user interface, and statistics use are explained more closely. Use of cloud between all the teams in Mestaruusliiga is listed.
Last chapter discusses, in more depth, the effects of modern technology in the realm of volleyball.
The aim of this thesis is to showcase how scouting and IT in general elevates the sport of volleyball and how the use of it is crucial if a team wants to be at the top. The advantages of scouting will be discussed, as well as why it is compulsory to use it in the top league.
Theory lists and explains every instance of IT use during a professional volleyball game and goes into detail about the Data Volley program. Video, scouting codes, user interface, and statistics use are explained more closely. Use of cloud between all the teams in Mestaruusliiga is listed.
Last chapter discusses, in more depth, the effects of modern technology in the realm of volleyball.