Towards Augmented Reality as a witness of passing time, Case Helsinki Railway Station
Berret, Kevin (2019)
Berret, Kevin
2019
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019053113598
https://urn.fi/URN:NBN:fi:amk-2019053113598
Tiivistelmä
This thesis focuses on the use of Augmented Reality in touristic and historical contexts. The idea is to see how it is possible to use mobile devices to render old photos of a place over the reality in order to let the user see how a place evolved through the years.
The work doesn’t use three dimensions representations of the places added to the data- base, since its main purpose is to create an easily usable application at any place over the world. If scanning a place in three dimensions was mandatory, this would increase the amount of work and decrease the usability of the application. Since social medias are tak- ing a big place nowadays, sharing features are taken in account.
This document shows the different steps of the project. First a review of existing literature and projects, as well as existing frameworks for Augmented Reality is exposed. Second, a prototype is designed. As the project is built around a User-Centered Design, data from a survey (more than 20 people) and interviews (5 people who answered the survey) is col- lected to determine which features are really useful for users. With the requirements and the limitations known, a framework is chosen to develop the prototype. Next comes the im- plementation of the artifact, with several approaches and tries. Then, an evaluation of the prototype is done with four people (2 interviewed people and 2 other people). Finally, the discussion takes the research and the results of the evaluation into account to determine how the work was useful.
The work doesn’t use three dimensions representations of the places added to the data- base, since its main purpose is to create an easily usable application at any place over the world. If scanning a place in three dimensions was mandatory, this would increase the amount of work and decrease the usability of the application. Since social medias are tak- ing a big place nowadays, sharing features are taken in account.
This document shows the different steps of the project. First a review of existing literature and projects, as well as existing frameworks for Augmented Reality is exposed. Second, a prototype is designed. As the project is built around a User-Centered Design, data from a survey (more than 20 people) and interviews (5 people who answered the survey) is col- lected to determine which features are really useful for users. With the requirements and the limitations known, a framework is chosen to develop the prototype. Next comes the im- plementation of the artifact, with several approaches and tries. Then, an evaluation of the prototype is done with four people (2 interviewed people and 2 other people). Finally, the discussion takes the research and the results of the evaluation into account to determine how the work was useful.