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Associations between digital gaming behavior and physical activity among Finnish vocational students
(Springer, 2022)
Digital gaming is considered to be a major sedentary lifestyle among youth. The time spent on digital gaming may also affect the physical behavior of young adults.
Objective
This study aimed to investigate the ...
The association of problematic gaming characteristics with dietary habits among Finnish vocational school students
(Springer Science and Business Media LLC, 2022)
Digital gaming is a popular pastime among young people, but its links to dietary habits have been little studied. The purpose of the study was to describe dietary habits and to examine their associations to problematic ...
Multidisciplinary students’ self-evaluated competence at the beginning of studies in digital health and social care service specialisation education
(Finnish Journal of eHealth and eWelfare, 2023)
Digital transformation in health and social care is a fast-growing sector globally. Multidisciplinary professionals are needed in the development of digital health and social care services. This study aimed to evaluate the ...