Implementation of a video game collection : Games for educational use
Krouvi, Sami (2019)
Krouvi, Sami
2019
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019112622700
https://urn.fi/URN:NBN:fi:amk-2019112622700
Tiivistelmä
The objective of this thesis was to design and implement a video game collection for educational use, to be used as an educational tool at GameLab, a learning environment of South-Eastern Finland University of Applied Sciences, in the education in game programming.
The thesis was conducted focusing on the implementation. The primary tools used in implementing the video game collection were the Unity 3D game engine along with the Microsoft Visual Studio integrated development environment.
This thesis details the design and implementation process of the video game collection as a whole. Instead of describing the development process of each individual game included in the collection, this thesis aims to describe the process of creating a video game collection and which factors need to be taken into consideration when making one, by providing a detailed description of the implementation process.
The video game collection was developed as a result of this thesis. During its development, numerous changes occurred affecting the structure of the games included in the collection. The resulting video game collection should provide to be a capable educational tool and to be able to serve as a platform for future development. However, its capabilities are only known once it has been adapted into its intended use.
The thesis was conducted focusing on the implementation. The primary tools used in implementing the video game collection were the Unity 3D game engine along with the Microsoft Visual Studio integrated development environment.
This thesis details the design and implementation process of the video game collection as a whole. Instead of describing the development process of each individual game included in the collection, this thesis aims to describe the process of creating a video game collection and which factors need to be taken into consideration when making one, by providing a detailed description of the implementation process.
The video game collection was developed as a result of this thesis. During its development, numerous changes occurred affecting the structure of the games included in the collection. The resulting video game collection should provide to be a capable educational tool and to be able to serve as a platform for future development. However, its capabilities are only known once it has been adapted into its intended use.