UTILIZATION OF MOBILE PHONE AS POINTING DEVICE
Nemeth, Michal (2011)
Nemeth, Michal
Jyväskylän ammattikorkeakoulu
2011
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201105168057
https://urn.fi/URN:NBN:fi:amk-201105168057
Tiivistelmä
Android platform along with smartphones running it is positioned on the third place in the statistics of the most used mobile operating system with 16% worldwide. (April 2011) The high popularity among users due to user-friendly GUI and fast responsibility as well as easy application development have affected this achievement.
This project aimed at utilizing provided hardware sensors's features from smartphone devices together with various useful libraries from Android API. As a result, an application combining different pointing devices was created. The application includes a touchpad simulator, a simulator of a pointing stick, a detection of few gestures done by rolling and pitching of a phone plus controlling a mouse cursor with tilting of the phone. The connection with the controlled PC is established wirelessly via Wi-Fi. This project provides possibility to easily extend it to a version which could also simulate a keyboard. The outcome is a handy, easy-to-use application capable of substituting common pointing devices.
The implemented application consists of two parts. The first one is an application for Android platform smartphones and the second one is a server application executing commands selected by user's application. The server application is implemented in Java programming language.
This project aimed at utilizing provided hardware sensors's features from smartphone devices together with various useful libraries from Android API. As a result, an application combining different pointing devices was created. The application includes a touchpad simulator, a simulator of a pointing stick, a detection of few gestures done by rolling and pitching of a phone plus controlling a mouse cursor with tilting of the phone. The connection with the controlled PC is established wirelessly via Wi-Fi. This project provides possibility to easily extend it to a version which could also simulate a keyboard. The outcome is a handy, easy-to-use application capable of substituting common pointing devices.
The implemented application consists of two parts. The first one is an application for Android platform smartphones and the second one is a server application executing commands selected by user's application. The server application is implemented in Java programming language.