An in-depth look at graph editor animation in after effects
Palosaari, Antti (2020)
Palosaari, Antti
2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202005128633
https://urn.fi/URN:NBN:fi:amk-202005128633
Tiivistelmä
The graph editor is a tool in animation softwares. One of its key features is the ability to manipulate keyframe interpolation between individual keyframes. The purpose of this method is to refine the movement and apply the so called animation principles in the animation. The purpose of this thesis was to study animation workflows using two different graph editors in After Effects, the most commonly used software for creating motion graphics.
The most optimal graph editor workflows for different animations in After Effects were discovered. The results suggested that using the Value Graph is more intuitive and precise, but relying on the Speed Graph is necessary with more complex animations. In addition, alternative workflows for combining the advantages of these two with third-party scripts were discovered.
Moreover, the results reinforced the initial statement that the understanding of animation graph editing is a crucial skill in motion design. This thesis introduces effective methods and could be used as a guideline for the study of graph editor animation in After Effects.
The most optimal graph editor workflows for different animations in After Effects were discovered. The results suggested that using the Value Graph is more intuitive and precise, but relying on the Speed Graph is necessary with more complex animations. In addition, alternative workflows for combining the advantages of these two with third-party scripts were discovered.
Moreover, the results reinforced the initial statement that the understanding of animation graph editing is a crucial skill in motion design. This thesis introduces effective methods and could be used as a guideline for the study of graph editor animation in After Effects.