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Gamification on learning : gamifying the gamification and serious game course

Pham, Vien (2020)

dc.contributor.authorPham, Vien
dc.date.accessioned2020-06-02T11:00:35Z
dc.date.available2020-06-02T11:00:35Z
dc.date.issued2020-
dc.identifier.urihttp://www.theseus.fi/handle/10024/341732
dc.description.abstractRecently, gamification has become a trending topic in the world. Using game elements in a non-game context could improve the engagement and motivation of people in many fields. Particularly in higher education, this method has been applied successfully by educators. Taking advantage of gamification, this thesis aims to apply gamification into the Gamification and serious game course at Turku University of Applied Sciences, which would become an online course, in order to increase motivation and engagement of students in the course. To achieve the objectives of the study, a design science research approach has been used to collect lecturer viewpoints and student’s ideas about gamification to create a prototype and obtain feedback from the experts and then finalize the course mockup. The findings indicated that students and lecturer were supportive of such an environment and the data they gave related to the prototype learning environment. Furthermore, the expert evaluator suggested to include a feedback area. Finally, a gamified online learning environment has been developed according to student, lecturer, and expert feedback. In the future, the mockup of gamified website will be tested further with students and is expected to be launched for the 2020 Gamification and Serious Games course.-
dc.language.isoeng-
dc.rightsfi=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|sv=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|en=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|-
dc.titleGamification on learning : gamifying the gamification and serious game course-
dc.type.ontasotfi=AMK-opinnäytetyö|sv=YH-examensarbete|en=Bachelor's thesis|-
dc.identifier.urnURN:NBN:fi:amk-2020060216232-
dc.subject.specializationGame Development-
dc.subject.degreeprogramfi=Tieto- ja viestintätekniikka|sv=Informations- och kommunikationsteknik|en=Information and Communications Technology|-
dc.subject.ysoserious games-
dc.subject.ysogamification-
dc.subject.ysoonline learning-
dc.subject.ysogame design-
dc.relation.contractorTurku Gamelab-
dc.subject.disciplineInformation and Communications Technology-


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