Development of Project Management Software
Kuukka, Harto (2020)
Kuukka, Harto
2020
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020121427991
https://urn.fi/URN:NBN:fi:amk-2020121427991
Tiivistelmä
The objective of this thesis was to design and develop a software for managing as well as monitoring game projects. The work was carried out for the students and faculty of the Game Programming degree.
The theory section of this thesis covered the platform and tools used, the key features that made the final product possible. The design aspect was also discussed, the web application required to be responsive, clear and useable on modern platforms.
The development process was conducted in an agile manner. First, a proof of concept of the application’s main loop was demonstrated to the client. From there, the app was built piece by piece, adding features as they came up and having regular meetings to confirm fresh implementations and reaffirm the course of the project. Once the software went into production, live feedback from users was leveraged to optimize the product.
The result of this project was a web application accessible with the same login credentials the students and staff already used, offering ease of access to submit their projects and work hours, as well as supporting their project-oriented studies with live data visualization tools and potential for expansion to other degrees programmes.
The theory section of this thesis covered the platform and tools used, the key features that made the final product possible. The design aspect was also discussed, the web application required to be responsive, clear and useable on modern platforms.
The development process was conducted in an agile manner. First, a proof of concept of the application’s main loop was demonstrated to the client. From there, the app was built piece by piece, adding features as they came up and having regular meetings to confirm fresh implementations and reaffirm the course of the project. Once the software went into production, live feedback from users was leveraged to optimize the product.
The result of this project was a web application accessible with the same login credentials the students and staff already used, offering ease of access to submit their projects and work hours, as well as supporting their project-oriented studies with live data visualization tools and potential for expansion to other degrees programmes.