Visual effects for mobile games : creating a clean visual effect for small screens
Nordberg, Jaani (2020)
Nordberg, Jaani
2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020122129772
https://urn.fi/URN:NBN:fi:amk-2020122129772
Tiivistelmä
The importance of visual effects (VFX) in video games is significant. They are meant to support the gameplay and bring the in-game world alive. They can be explosions, leaves falling from trees, or flashing shapes in the user interface that tells the player what to do. The job of a VFX artist is to create all of these. VFX artists need a broad understanding of visual effects in general, but also the skills to use a variety of software and techniques to create them.
This thesis aimed to make a clean and clear visual effect for a mobile game developed by Flatfish Games Oy but also improve the skills needed in creating visual effects and understanding different creation techniques. The purpose of the effect was to visualize the ultimate ability of the game character and at the same time create a basis for how different character's own character and elemental variations of the same ultimate ability would work and look.
The thesis provided a comprehensive picture of what skills and tools are needed to make visual effects and what to consider when making visual effects for mobile games. All the processes of creating the effect, from design to implementation, were reviewed and explanations of why the chosen solutions had been arrived at were given. The effect was done with the Unity game engine utilizing Unity's built-in particle system, Blender 3D modeling software, and GIMP image manipulation software. The effect made was clear and supported the gameplay. It was also hoped that the thesis would be useful for other beginners or people who want to work with visual effects.
This thesis aimed to make a clean and clear visual effect for a mobile game developed by Flatfish Games Oy but also improve the skills needed in creating visual effects and understanding different creation techniques. The purpose of the effect was to visualize the ultimate ability of the game character and at the same time create a basis for how different character's own character and elemental variations of the same ultimate ability would work and look.
The thesis provided a comprehensive picture of what skills and tools are needed to make visual effects and what to consider when making visual effects for mobile games. All the processes of creating the effect, from design to implementation, were reviewed and explanations of why the chosen solutions had been arrived at were given. The effect was done with the Unity game engine utilizing Unity's built-in particle system, Blender 3D modeling software, and GIMP image manipulation software. The effect made was clear and supported the gameplay. It was also hoped that the thesis would be useful for other beginners or people who want to work with visual effects.