How to design a user-friendly mobile user interface with the power of visual usability
Andersson, Annika (2021)
Andersson, Annika
2021
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202102011767
https://urn.fi/URN:NBN:fi:amk-202102011767
Tiivistelmä
The goal of this thesis was to design a mobile user interface with the power of visual usability. The aim was to create an application that would be simultaneously user-friendly and attractive. The research data was collected from literature and expert interviews, user interviews and user tests. The thesis consists of a theoretical and a practical part.
The theoretical part studies the relationship between visual design and usability, and their effect on the user experience of mobile applications. The theory works as the framework for the practical part, which was carried out as a project. In the project, a mobile application prototype for pet owners was designed. User interviews were conducted and the interview findings indicated that there was a need for a mobile application for pets. Based on the interviews a first version of a digital prototype was designed, which was tested by users.
The findings from the user tests indicated a few usability problems in the prototype. Despite the usability problems, the users were overall pleased with the visual design and they reacted spontaneously with positive reactions to the prototype. Based on the findings, the prototype was fixed and iterated further to its final form.
Further research is required to develop and improve the prototype and more user testing should be conducted. There should also be different versions of the prototype for other phones and platforms than Android to find other possible usability problems. All in all, the result shows that the goal of the thesis was achieved. By implementing the acquired learnings from the research in the project, it was possible to design a user-friendly and attractive mobile user interface with the power of visual usability.
The theoretical part studies the relationship between visual design and usability, and their effect on the user experience of mobile applications. The theory works as the framework for the practical part, which was carried out as a project. In the project, a mobile application prototype for pet owners was designed. User interviews were conducted and the interview findings indicated that there was a need for a mobile application for pets. Based on the interviews a first version of a digital prototype was designed, which was tested by users.
The findings from the user tests indicated a few usability problems in the prototype. Despite the usability problems, the users were overall pleased with the visual design and they reacted spontaneously with positive reactions to the prototype. Based on the findings, the prototype was fixed and iterated further to its final form.
Further research is required to develop and improve the prototype and more user testing should be conducted. There should also be different versions of the prototype for other phones and platforms than Android to find other possible usability problems. All in all, the result shows that the goal of the thesis was achieved. By implementing the acquired learnings from the research in the project, it was possible to design a user-friendly and attractive mobile user interface with the power of visual usability.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Improving Remote User Environment Currently Provided for End Users and Service Providers
Sieranen, Emppu (2020)This Master's Thesis was produced for Helsinki Region Environmental Services authority HSY. The thesis presents the current remote access system and a possible solution to how it can be improved. The thesis also discusses ... -
User-driven in-store visuals : How to design user-driven in-store visuals for skincare products in Finland. Case: Lumene ldt.
Komppa, Pamela (2019)In my thesis, I get acquainted with the user-driven design approach and how to utilize it in a store environment when creating shelf graphics and designing clear communication through visuals. I use empathy design method ... -
Crafting Effective User Interface Animations : Understanding the Complexity of Crafting User Interface Animations on Web Platforms
Wolowelsky, Yonathan (Tampereen ammattikorkeakoulu, 2015)The purpose of this thesis is to cover widely the area of user interface animations in different lights and perspectives, in order to fully understand the complexity interactive producers, such as designer and developers, ...