Practices of making game tutorial
Chen, Kehan (2021)
Chen, Kehan
2021
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202104276007
https://urn.fi/URN:NBN:fi:amk-202104276007
Tiivistelmä
Developing a game has never been an easy task. A game consists of many components. One of the most underestimated components in the game is the game tutorial. Compared to other components, game level, graphics and music, the game tutorial is negligible. Tutorials are often placed in the beginning of a game to teach the players the rules. However, they are often produced at the end of the project, resulting in unfinished and bad tutorials.
The objective of this thesis was to research on elements and practices of making game tutorial and test their efficiency. The background of the game tutorial and its importance were discussed in the first two chapters. The third chapter discussed how do people learn and broke down the visual and auditory elements used in game tutorials. In chapter four three practices of making game tutorial were introduced followed by an implementation of the practices to make a tutorial for the game Hamina 1810_Work Never Changes (2019) which was in chapter five. Chapter six was about how the tutorial was tested and the last chapters talked about the results of the tests and conclusions.
Unmoderated and moderated usability tests with interview were used to test the game demo. Questionnaire was used to gather players’ feedbacks after playing the game demo.
A game demo was made based on Flashcard and Follow-to-do practices. Because there were not enough testers in the game demo tests, inadequate data was collected to make valid conclusions. Based on the collected data, it was found that even though Flashcard is a useful practice, Follow-to-do tutorial was still preferred to Flashcard tutorial. However, deliberate design is needed to make full use of Follow-to-do practice.
The objective of this thesis was to research on elements and practices of making game tutorial and test their efficiency. The background of the game tutorial and its importance were discussed in the first two chapters. The third chapter discussed how do people learn and broke down the visual and auditory elements used in game tutorials. In chapter four three practices of making game tutorial were introduced followed by an implementation of the practices to make a tutorial for the game Hamina 1810_Work Never Changes (2019) which was in chapter five. Chapter six was about how the tutorial was tested and the last chapters talked about the results of the tests and conclusions.
Unmoderated and moderated usability tests with interview were used to test the game demo. Questionnaire was used to gather players’ feedbacks after playing the game demo.
A game demo was made based on Flashcard and Follow-to-do practices. Because there were not enough testers in the game demo tests, inadequate data was collected to make valid conclusions. Based on the collected data, it was found that even though Flashcard is a useful practice, Follow-to-do tutorial was still preferred to Flashcard tutorial. However, deliberate design is needed to make full use of Follow-to-do practice.