Using 3D techniques in video game concept art : creating environmental concept art for a video game
Kontkanen, Iida (2021)
Kontkanen, Iida
2021
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021060213559
https://urn.fi/URN:NBN:fi:amk-2021060213559
Tiivistelmä
The objective of this thesis was to research applying 3D work methods in the videogame concept art process. The key question asked was what 3D techniques can be employed in concept art, how can they be applied, and what sort of a work process would have to be established to use them effectively. The goal was to find out the pros and cons of applying 3D techniques to concept art.
The research was conducted while working at the Finnish interactive media company, Mohavi. The study entailed working on their new game project, Hopped Up, a 3D online multiplayer battle royale game. Environmental concept art was created for the game, and different 3D methods were researched and employed in the process. To understand more of the industry standard work methods, a professional concept artist was interviewed about using 3D in their day to day work. Additional research was done into the work methods of other industry professionals.
Key results and findings include establishing a pipeline for this project and categorizing different 3D work methods into rough categories. Most of these work methods were used while creating concept art for Hopped Up, and assessments were made of their usefulness and when and when not to use them. Different suggestions were given on how to employ them effectively.
The conclusion drawn was that employing 3D to concept art can be beneficial, so long as one knows how to use the programs and methods. Still, beginner 3D concept artists should not feel discouraged, as there are several ways and places to learn 3D, and some 3D techniques, such as using a simple 3D model guideline known as a graybox, are easy to learn. For future research, looking more into the different 3D techniques presented in this thesis or researching AI and procedural modelling is suggested.
The research was conducted while working at the Finnish interactive media company, Mohavi. The study entailed working on their new game project, Hopped Up, a 3D online multiplayer battle royale game. Environmental concept art was created for the game, and different 3D methods were researched and employed in the process. To understand more of the industry standard work methods, a professional concept artist was interviewed about using 3D in their day to day work. Additional research was done into the work methods of other industry professionals.
Key results and findings include establishing a pipeline for this project and categorizing different 3D work methods into rough categories. Most of these work methods were used while creating concept art for Hopped Up, and assessments were made of their usefulness and when and when not to use them. Different suggestions were given on how to employ them effectively.
The conclusion drawn was that employing 3D to concept art can be beneficial, so long as one knows how to use the programs and methods. Still, beginner 3D concept artists should not feel discouraged, as there are several ways and places to learn 3D, and some 3D techniques, such as using a simple 3D model guideline known as a graybox, are easy to learn. For future research, looking more into the different 3D techniques presented in this thesis or researching AI and procedural modelling is suggested.