Recreation of stippling and pointillism in vector illustration
Skruzmane, Gerda (2021)
Skruzmane, Gerda
2021
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021060414328
https://urn.fi/URN:NBN:fi:amk-2021060414328
Tiivistelmä
The goal of this thesis was to determine how two traditional art styles – stippling and Pointillism – have been adapted to the digital illustration landscape, as well as compare various methods on how their characteristic dot work could be reproduced in vector graphics. The purpose of this research was to provide information on how to best choose a vector dot work method for various situations or contexts, taking into account their visual authenticity to their traditional counterparts as well as their flexibility as a digital art technique, among other criteria.
The theoretical research for this thesis was done through literary and content analysis on stippling and Pointillism as they developed historically, followed by reviewing their current day presence in digital art. The modern significance of the two dot work techniques was determined to have arisen alongside the emergence of the flat design style. Practical testing was then done on three different vector dot work methods by preparing a base vector illustration and applying all three methods to it both in the style of stippling and Pointillism. This was done to test the benefits and drawbacks of each technique in a fair manner.
The results showed that each method differed from one another not just in visual output but also in how simple they were to set up, what were their limitations and strengths, as well as how much they had kept the characteristics of traditional stippling and Pointillism contrasted by how much they had evolved away from their source inspirations. These findings were compiled as a table of scores ranging between 1-5 for each criterion, providing a straightforward reference for choosing between the methods.
The theoretical research for this thesis was done through literary and content analysis on stippling and Pointillism as they developed historically, followed by reviewing their current day presence in digital art. The modern significance of the two dot work techniques was determined to have arisen alongside the emergence of the flat design style. Practical testing was then done on three different vector dot work methods by preparing a base vector illustration and applying all three methods to it both in the style of stippling and Pointillism. This was done to test the benefits and drawbacks of each technique in a fair manner.
The results showed that each method differed from one another not just in visual output but also in how simple they were to set up, what were their limitations and strengths, as well as how much they had kept the characteristics of traditional stippling and Pointillism contrasted by how much they had evolved away from their source inspirations. These findings were compiled as a table of scores ranging between 1-5 for each criterion, providing a straightforward reference for choosing between the methods.