Game development - movement underwater
Suojanen, Jussi (2013)
Suojanen, Jussi
Tampereen ammattikorkeakoulu
2013
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201303203473
https://urn.fi/URN:NBN:fi:amk-201303203473
Tiivistelmä
How is it possible in a computer game to create a feeling that the character really moves underwater? What kind of changes in physics is character facing? What about the loss of light? How to make the sounds feel real? How is all this transferred for the person playing the game? In this thesis I will go through the kind of things you have to consider when you are creating a game character that moves underwater. I will also explain how to implement the selected most important aspects of the movement using Unity 3D game engine