Creating and Designing Sound Effects for a Mobile Game
Pitkänen, Pasi (2013)
Pitkänen, Pasi
Tampereen ammattikorkeakoulu
2013
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2013052210086
https://urn.fi/URN:NBN:fi:amk-2013052210086
Tiivistelmä
The aim of this thesis is to provide detailed theoretical and practical information on creating and designing sound effects for mobile games.
This thesis first gives a brief look into the history of game audio and its evolvement from simple bleeps and bloops to more realistic sounding soundscapes. Secondly, the thesis presents detailed knowledge of sound as a physical phenomenon and describes how the human ear perceives this aural information.
The middle part of the thesis gives a comprehensive look into the sound design production process of an Angry Birds mobile game. In the final part, the thesis brings up the challenges that are commonly encountered in mobile game audio and tries to find the ways to overcome them.
This thesis first gives a brief look into the history of game audio and its evolvement from simple bleeps and bloops to more realistic sounding soundscapes. Secondly, the thesis presents detailed knowledge of sound as a physical phenomenon and describes how the human ear perceives this aural information.
The middle part of the thesis gives a comprehensive look into the sound design production process of an Angry Birds mobile game. In the final part, the thesis brings up the challenges that are commonly encountered in mobile game audio and tries to find the ways to overcome them.