Story-based AI-Powered Puzzle game created with GMS2: Developer´s report
Musick, Sofia (2022)
Musick, Sofia
2022
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2022052712640
https://urn.fi/URN:NBN:fi:amk-2022052712640
Tiivistelmä
When it comes to game development, many people see it as a distant, daunting task, that is only made for programmers. The purpose for this thesis is to describe and analyse the development of a 2D game in Game Maker Studio 2. The thesis goes in depth as to how a game can be developed in GameMaker Studio 2 and what problems developers can run into. The thesis starts with an explanation of the details of what is needed for a game to be made in GameMaker Studio 2 and explores the different parts of the engine. It goes through specific steps and processes for making a game and using the tools of GameMaker Studio and the GameMaker Language to best create the game. The thesis explains the plan that was made to make this game, how the game itself is constructed, what assets needed to be implemented to make the game work and the building of the game itself. Finally, we end it with the conclusion, how it was to develop a game, the goals reached and not reached as well as final thoughts and analysis. The end result is a functioning game with specific mechanics that was planned for the game.