Problems in turning concept art into 3D objects : concept art to 3D object pipeline
Viro, Vi (2022)
Viro, Vi
2022
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2022121630541
https://urn.fi/URN:NBN:fi:amk-2022121630541
Tiivistelmä
The goal of this thesis was to collect information on the process of turning 2D Concept art into 3D Models and the problems this can cause. This study was carried out as a project, in cooperation with the client, TrollSFX. This project included the creation of reference images for 3D model creation, the creation of 3D models from 2D concept art, and the texturing of the 3D models.
The results of the project suggest that understanding of the pipeline and the steps taken to get to the final product affects the results immensely. The background data also supported this.
The results show that knowledge of the pipeline and the whole process of creation helps reduce time loss and results in items with better quality. Further research of the specific branches of modelling is required for a better overall understanding.
The results of the project suggest that understanding of the pipeline and the steps taken to get to the final product affects the results immensely. The background data also supported this.
The results show that knowledge of the pipeline and the whole process of creation helps reduce time loss and results in items with better quality. Further research of the specific branches of modelling is required for a better overall understanding.