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2D animation vs. visual novels : mediums in comparison

Maijanen, Karolina (2023)

 
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Maijanen, Karolina
2023
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202305037321
Tiivistelmä
The purpose of this thesis was to analyze the creation process of both visual novels and 2D animation, as well as to evaluate where their strong and weak points lie when it comes to telling stories. While the two are distinctly different mediums, they are both audiovisual forms of entertainment and storytelling, and that underlying connection is what inspired the idea for this thesis. A practical project was made to aid in the comparison process, which was then used as the base for interviews to see how different people felt about the experience.

While there are many advanced aspects of animation and visual novels that were not explored in this thesis, those interested in learning the basics of what goes into creating a project in either medium can use this thesis as a springboard. This thesis also includes a brief overview of digital 2D animation and some history surrounding visual novels.

The results of this thesis indicate that while there are certain factors that make it more logical to choose one medium over the other for a project, the enjoyment of a story depends on personal preference. Animations tend to be more visually captivating than visual novels but are also generally more costly and laborious to create. Because of this, visual novels are usually the better choice for long-form projects where an immersive story takes priority over flashy graphics.
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