Hyppää sisältöön
    • Suomeksi
    • På svenska
    • In English
  • Suomi
  • Svenska
  • English
  • Kirjaudu
Hakuohjeet
JavaScript is disabled for your browser. Some features of this site may not work without it.
Näytä viite 
  •   Ammattikorkeakoulut
  • Kaakkois-Suomen ammattikorkeakoulu
  • Opinnäytetyöt
  • Näytä viite
  •   Ammattikorkeakoulut
  • Kaakkois-Suomen ammattikorkeakoulu
  • Opinnäytetyöt
  • Näytä viite

3D Game Character Animations in Unreal Engine 5: Creation and Implementation

Salli, Marika (2023)

 
Avaa tiedosto
Marika_Salli.pdf (3.732Mt)
Lataukset: 


Salli, Marika
2023
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023051510768
Tiivistelmä
Unreal Engine 5 was released in 2022, and with its new features Lumen and
Nanite making high rendering quality more obtainable with lower hardware
requirements, it will likely become a very popular game engine in the near future.
Animations are a crucial part of most games, and the new engine version
introduced many new animation features with a focus on real-time animation. So
far there is little literature sources of the subject, and while Unreal Engine’s
documentation offers a good manual of how to use different features, it can be
challenging for a new user to comprehend when and why to use them, and how
they differ. The objective of this thesis was to answer these questions and define
a workflow for animating a 3D game character.
The different animation features and their usage were first explored through
Unreal Engine’s documentation and community tutorials. Next, the features were
tested by animating a game character for a game project and different methods
were compared.
The study managed to answer the questions of when and why to use each
feature, and a suggested workflow was created in a form of a chart. Functional
game character animations were created and implemented to a game as the
productive result of the thesis.
Kokoelmat
  • Opinnäytetyöt
Ammattikorkeakoulujen opinnäytetyöt ja julkaisut
Yhteydenotto | Tietoa käyttöoikeuksista | Tietosuojailmoitus | Saavutettavuusseloste
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatKoulutusalatAsiasanatUusimmatKokoelmat

Henkilökunnalle

Ammattikorkeakoulujen opinnäytetyöt ja julkaisut
Yhteydenotto | Tietoa käyttöoikeuksista | Tietosuojailmoitus | Saavutettavuusseloste