Guidelines for organising information based on simulation games
Goda, Viktoria Zsofia (2023)
Goda, Viktoria Zsofia
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023052514114
https://urn.fi/URN:NBN:fi:amk-2023052514114
Tiivistelmä
The purpose of this thesis was to provide a practical set of guidelines for user experience (UX) and user interface (UI) designers as an aid. This can be useful if designers need to organise items logically, such as clothing in an online store. The guidelines were paired with layouts. These layouts help to get a deeper understanding of the guidelines. In the theoretical section it was necessary to explore the terminologies the field requires. This theoretical part was followed by heuristic evaluations of three chosen games from the same genre.
During the heuristic evaluation, three chosen games were tested using three selected evaluation criteria. The test results and the research study inspired the guidelines and layouts. The layouts were created in Figma, and the images within the layouts were created in Adobe Photoshop.
The key findings indicate that UX and UI can be inspired by exploring UI solutions in different fields, resulting in a more creative outcome. Further research and testing are required to reach a deeper understanding. Testing different genres of games and games played on different platforms might provide this.
During the heuristic evaluation, three chosen games were tested using three selected evaluation criteria. The test results and the research study inspired the guidelines and layouts. The layouts were created in Figma, and the images within the layouts were created in Adobe Photoshop.
The key findings indicate that UX and UI can be inspired by exploring UI solutions in different fields, resulting in a more creative outcome. Further research and testing are required to reach a deeper understanding. Testing different genres of games and games played on different platforms might provide this.