Gamification for mid-sized restaurants in Helsinki: Challenges and Opportunities
Assimakopoulos, Alexandros (2023)
Assimakopoulos, Alexandros
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023112932504
https://urn.fi/URN:NBN:fi:amk-2023112932504
Tiivistelmä
Gamification has emerged as a fundamental tool in engaging consumers within the restaurant industry, driving customer behaviour, and shaping their dining experiences. This thesis delves into the complicated realm of gamification, exploring its applications and implications in the context of the restaurant industry, specifically for mid-sized establishments. The study's scope lies in understanding how gamification elements impact consumer behaviour, the challenges and advantages encountered in implementation, and the potential differences across restaurant levels.
The exploration of gamification unfolds through an intricate analysis of its principles, focusing on engagement, customization, and social interaction within restaurant settings. Furthermore, this study explores the link between consumer behaviour and gamification strategies while also investigating the role rewards play in the development of such experiences. Finally, this study examines the various advantages and challenges that restaurants can encounter when it comes to implementing gamification. It also highlights the knowledge gaps and limitations that exist in the field.
The research delves into the theoretical frameworks highlighting gamification, notably Flow Theory, Octalysis Framework, Self-Determination Theory, and MDE Framework, distinguishing their roles in promoting customer engagement. An examination of these theories reveals their relevance in understanding intrinsic motivations, core drivers influencing behaviour, and the emotional aspects connected to gamified experiences.
Through a combination of qualitative interviews and data analysis, the study explores the various facets of gamification's effect on customer behaviour. Moreover, it provides insight into the restaurant setting's complexity when it comes to implementing it.
The discussion section of the study provides a summary of the findings and explores the future directions of research. Findings from the study discover significant insights into the impact of gamification on consumer behaviour within varying restaurant scales. Lastly, it highlights the author's learning experiences and the significance of gamification in the restaurant industry.
In conclusion, this thesis provides an extensive analysis of the various aspects of gamification in the restaurant industry, and it also offers a framework for future research. Overall, it helps improve the customer experience and overlays the way for the development of new strategies.
The exploration of gamification unfolds through an intricate analysis of its principles, focusing on engagement, customization, and social interaction within restaurant settings. Furthermore, this study explores the link between consumer behaviour and gamification strategies while also investigating the role rewards play in the development of such experiences. Finally, this study examines the various advantages and challenges that restaurants can encounter when it comes to implementing gamification. It also highlights the knowledge gaps and limitations that exist in the field.
The research delves into the theoretical frameworks highlighting gamification, notably Flow Theory, Octalysis Framework, Self-Determination Theory, and MDE Framework, distinguishing their roles in promoting customer engagement. An examination of these theories reveals their relevance in understanding intrinsic motivations, core drivers influencing behaviour, and the emotional aspects connected to gamified experiences.
Through a combination of qualitative interviews and data analysis, the study explores the various facets of gamification's effect on customer behaviour. Moreover, it provides insight into the restaurant setting's complexity when it comes to implementing it.
The discussion section of the study provides a summary of the findings and explores the future directions of research. Findings from the study discover significant insights into the impact of gamification on consumer behaviour within varying restaurant scales. Lastly, it highlights the author's learning experiences and the significance of gamification in the restaurant industry.
In conclusion, this thesis provides an extensive analysis of the various aspects of gamification in the restaurant industry, and it also offers a framework for future research. Overall, it helps improve the customer experience and overlays the way for the development of new strategies.
