Learning to play or playing to learn- Enhancing ice hockey tactical and social cooperation skills through video game development project
Hannula, Aku (2023)
Hannula, Aku
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023120233635
https://urn.fi/URN:NBN:fi:amk-2023120233635
Tiivistelmä
This development project was born from the need and interest to create an innovative video game-based teaching method to enhance ice hockey tactical and social skills. The implementer of this work was an assistant coach from the Pelicans U18 academy ice hockey team, who was completing his work placement in Junior Pelicans ry during the season 2022-2023.
The aim of the development work was to create an interactive video game-based teaching method to support ice hockey coaching. The method is aiming to provide motivating and in-spirational learning environment for junior hockey players, where they can gain more tactical knowledge and cooperation skills.
The selected approach for this work was action research, and innovative ideation methods like bodystorming where used. The success of the project was evaluated by using a survey and through observation during the process.
The result of action research was a video game-based teaching method. The method was devel-oped as the result of a ten-week process with group of Pelicans U18 academy players. The method is designed to support tactical and social learning of ice hockey players aged 15-20.
The method turned out to be helpful for player’s and the coach who participated the process. When evaluating the further usage and possibilities of the method the resources it requires must be considered: equipment, facilities, and orientation. Also, an individual knowledge and ability to lead learning processes of possible implementers of the method (coaches), should be taken in consideration.
The aim of the development work was to create an interactive video game-based teaching method to support ice hockey coaching. The method is aiming to provide motivating and in-spirational learning environment for junior hockey players, where they can gain more tactical knowledge and cooperation skills.
The selected approach for this work was action research, and innovative ideation methods like bodystorming where used. The success of the project was evaluated by using a survey and through observation during the process.
The result of action research was a video game-based teaching method. The method was devel-oped as the result of a ten-week process with group of Pelicans U18 academy players. The method is designed to support tactical and social learning of ice hockey players aged 15-20.
The method turned out to be helpful for player’s and the coach who participated the process. When evaluating the further usage and possibilities of the method the resources it requires must be considered: equipment, facilities, and orientation. Also, an individual knowledge and ability to lead learning processes of possible implementers of the method (coaches), should be taken in consideration.