dc.contributor.author | Ofori, Cephas | |
dc.date.accessioned | 2023-12-11T07:13:56Z | |
dc.date.available | 2023-12-11T07:13:56Z | |
dc.date.issued | 2023 | - |
dc.identifier.uri | http://www.theseus.fi/handle/10024/814760 | |
dc.description.abstract | Folk games and storytelling is an integral part of people's culture, that manifests
itself in various aspect of oral tradition. Cultural values and norms represent the
core beliefs and system of ruling in most Akan societies in Ghana, and for that
matter, across the world. These social customs are on the brink of extinction due
to the lack of practice of these traditions especially among young people.
Therefore, it is important to bridge these dying cultures with the interest of
Ghanaian youth, not only to encourage them but also to create awareness of the
fact that savvy lifestyles and fast-moving innovations may have rendered some of
these traditional customs obsolete.
Several folk games have been identified including their game mechanics to
support this study, which primarily focused on creating the foundation to develop
an immersive and expansive game, with several dilemmas and branching stories,
that propagate the rich cultural traditions of Ghanaian descent.
The subsequent chapters highlighted several Ghanaian folk games that have
been conceptualised as a game to run on various platforms. This included the
mechanic and art style that gave a general sense of how the finished game would
look. A survey was conducted to understand young people's views on merging
folk games and storytelling in a mobile game. Even though, there were
challenges pertaining to finding respondents of a certain age group which this
survey targeted the most, the few responses proved that the concept is unique
and interesting for most of these respondents.
The project is considered broad and therefore would have required proper
resources such as like-minded experts to support the programming to be able to
meet completion. Besides, the limitation of time compelled this study to be used
as a proper foundation to build a game that addresses the problems raised. In
view of this, the study has prepared a game project that outlines the various
mechanics to be used, the art style, game characters, game platform as well as
testing and iteration process. | - |
dc.language.iso | eng | - |
dc.rights | fi=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|sv=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|en=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.| | - |
dc.title | Indigenous Ghanaian folk games: Interactive visual stories | - |
dc.type.ontasot | fi=AMK-opinnäytetyö|sv=YH-examensarbete|en=Bachelor's thesis| | - |
dc.identifier.urn | URN:NBN:fi:amk-2023121035781 | - |
dc.subject.degreeprogram | fi=Muotoilu|sv=Formgivning|en=Design| | - |
dc.subject.yso | Ghana | - |
dc.subject.yso | folklore | - |
dc.subject.yso | stories | - |
dc.subject.yso | folk stories | - |
dc.subject.yso | symbols | - |
dc.subject.discipline | Bachelor of Culture and Arts | - |
annif.suggestions.links | http://www.yso.fi/onto/yso/p106015|http://www.yso.fi/onto/yso/p1362|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p24639|http://www.yso.fi/onto/yso/p6895|http://www.yso.fi/onto/yso/p25195|http://www.yso.fi/onto/yso/p27380|http://www.yso.fi/onto/yso/p3505|http://www.yso.fi/onto/yso/p17281 | en |