Automatic optimization of program settings for performance
Aho, Nico (2023)
Aho, Nico
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023121537782
https://urn.fi/URN:NBN:fi:amk-2023121537782
Tiivistelmä
The purpose of this thesis was to determine if it is possible to create an easy-touse system that automatically optimizes the settings of a video game for improved performance. The reason this kind of system is needed is because optimizing the settings manually can be quite challenging and time-consuming for the average user.
The objectives of the thesis were achieved by first researching the settings used in video games. Then the acquired knowledge was used to develop several possible ways to achieve the system goals. Finally, a system was built to test the developed methods in practice.
When testing the system, it was able to automatically recognize when there was poor performance and improve it by changing the settings in the intended order. Additionally, the system was simple to use.
Based on the test results. it can be concluded that it is indeed possible to create a system that automatically optimizes the performance of a video game by changing its settings and that is user-friendly.
The objectives of the thesis were achieved by first researching the settings used in video games. Then the acquired knowledge was used to develop several possible ways to achieve the system goals. Finally, a system was built to test the developed methods in practice.
When testing the system, it was able to automatically recognize when there was poor performance and improve it by changing the settings in the intended order. Additionally, the system was simple to use.
Based on the test results. it can be concluded that it is indeed possible to create a system that automatically optimizes the performance of a video game by changing its settings and that is user-friendly.