Creating a beta version 2D Endless Runner game with Unity
Erholtz, Markus (2024)
Erholtz, Markus
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024051311049
https://urn.fi/URN:NBN:fi:amk-2024051311049
Tiivistelmä
This project aims to develop a 2D side-scrolling endless runner using the Unity game engine, while having a focus on gaining experience in the C# programming language and game development process. The project covers the development until the game reaches the beta phase, representing the demo stage of development. The decision to use Unity over other alternatives is explored, and the Visual Studio software is used for programming.
Key terms used in the text include non-player character (NPC), first-person shooter (FPS), two-dimensional(2D), three-dimensional(3D), personal computer (PC) and independent video game (indie).
Key terms used in the text include non-player character (NPC), first-person shooter (FPS), two-dimensional(2D), three-dimensional(3D), personal computer (PC) and independent video game (indie).