Creation of video game art books : a deeper look into what purpose art books for video games provide
Rahkila, Mauri (2024)
Rahkila, Mauri
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024052515743
https://urn.fi/URN:NBN:fi:amk-2024052515743
Tiivistelmä
The objective of this thesis was to take a deeper look at the purposes of video game art books, analyse the process of their creation, and finally create a new art book based on the Norowareta: The Three Treasures game project by Studio Crying Spider. The primary methods used were qualitative research of various online archives and sources, as well as content analysis and comparative research on existing art books for video games.
The work discusses different topics such as a brief look into the history of art in video games, the types of art books that exist and roles they serve in the game industry. The thesis dissects the foundations and technical aspects of book design, including layouts, fonts, and content.
The outcome of this thesis was gaining a comprehensive understanding of the process and utilization of art books. The author succeeded in constructing a prototype art book for the Norowareta: The Three Treasures game project. The implementation and documentation of the process of the prototype is found in the final chapter of the thesis before the conclusion. This work provides a guideline for what one should consider and keep in mind when creating an art book based on a video game.
The work discusses different topics such as a brief look into the history of art in video games, the types of art books that exist and roles they serve in the game industry. The thesis dissects the foundations and technical aspects of book design, including layouts, fonts, and content.
The outcome of this thesis was gaining a comprehensive understanding of the process and utilization of art books. The author succeeded in constructing a prototype art book for the Norowareta: The Three Treasures game project. The implementation and documentation of the process of the prototype is found in the final chapter of the thesis before the conclusion. This work provides a guideline for what one should consider and keep in mind when creating an art book based on a video game.