Applying Academic Knowledge in an Independent Game Studio
Christensen, Jannek (2024)
Christensen, Jannek
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024052917430
https://urn.fi/URN:NBN:fi:amk-2024052917430
Tiivistelmä
This diary thesis examines the intersection between skills acquired during studies at Haaga-Helia University of Applied Sciences and their application during work tasks in a professional setting within the independent video game studio, Semiwork Studios AB. The thesis documents an eight-week monitoring period, detailing experiences and work tasks from the first day of work at the studio. The main tasks presented are 3D modelling using Blender, 3D texturing using Adobe Substance 3D Painter, level creation using the Unity Editor, and programming in C# using the Rider code editor.
Through daily entries, the thesis examines the connection between knowledge acquired from studies and professional demands in the context of game development in a small team. The varied responsibilities undertaken during the monitoring period provide insight into the inner workings of the studio.
Key findings highlight the importance of a wide skillset, adaptability, and effective communication within a small team. Also underscored are the practical application of learned skills and the benefit they provide in a professional setting, as well as the relevance of foundational programming knowledge and how it facilitates a smooth transition to different languages and code editors.
In conclusion, the experience proved extremely beneficial regarding professional competence and personal growth, demonstrating the value of knowledge obtained during my studies in the particular context of starting as an employee at a small independent game studio. The experience also asserts the importance of continuous learning and adaptability in the dynamic and varied field of game development, and the relevance of competences within digital service design and software development.
Through daily entries, the thesis examines the connection between knowledge acquired from studies and professional demands in the context of game development in a small team. The varied responsibilities undertaken during the monitoring period provide insight into the inner workings of the studio.
Key findings highlight the importance of a wide skillset, adaptability, and effective communication within a small team. Also underscored are the practical application of learned skills and the benefit they provide in a professional setting, as well as the relevance of foundational programming knowledge and how it facilitates a smooth transition to different languages and code editors.
In conclusion, the experience proved extremely beneficial regarding professional competence and personal growth, demonstrating the value of knowledge obtained during my studies in the particular context of starting as an employee at a small independent game studio. The experience also asserts the importance of continuous learning and adaptability in the dynamic and varied field of game development, and the relevance of competences within digital service design and software development.