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Utilising artificial intelligence in a 3D video game environment design and creation process

Kanerva, Suvi-Kukka (2024)

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Kanerva, Suvi-Kukka
2024
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024052817219
Tiivistelmä
The objective of the thesis was to demonstrate the usage of various artificial intelligence (AI) programs in a 3D video game environment design pipeline. The author created two different environment versions based on a specific concept and visual theme. The first variation did not include any help from artificial intelligence, whereas the second attempted to rely on AI as much as possible.
As for the processual method used in this thesis, action research was chosen to establish a realistic and a detailed view of the environment creation pipeline. With it, the problems and solutions of the process were communicated using visual examples during the research. From the suitable qualitative methods available, comparative analysis was used to provide an overview of AI’s capabilities and effects on the environment creation process versus the author’s work executed without artificial intelligence tools.
The study showed that incorporating artificial intelligence in the environment design workflow comes with some setbacks, concerning ethical dilemmas and potential misinformation. Regardless its negative qualities, the AI programs managed to provide useful ideas and generate usable assets for the environment. The included AI programs were also capable of understanding composition, environmental storytelling, and video game context. Therefore, the creative process of constructing an environment was enhanced by the AI and it successfully functioned in a role of an assistant.
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