Comparing two navigation aids in a VR environment
Lehtinen, Eveliina (2024)
Lehtinen, Eveliina
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024053119010
https://urn.fi/URN:NBN:fi:amk-2024053119010
Tiivistelmä
Virtual Reality (VR) environments can be difficult to navigate, so designers implement wayfinding cues to assist navigation through the simulation. There are variety of ways to guide the user and this thesis investigates and compares two wayfinding cues: signage and verbal instructions provided by a non-playable character (NPC) guide. The thesis also studies better practices for VR environment design and user experience.
Participants (n = 20) were divided into two groups to play a VR emergency building exit simulation. Group A was tasked to follow fire exit signs and Group B had a guide giving them verbal instructions to the next destination. Both filled out a pre- and a post-questionnaire to evaluate their experience and to establish background variables.
Due to low participant count and a biased VR experience background the simulation did not find conclusive data to support either wayfinding method but affirms that previous experience in VR gives an advantageous position to learn new skills from simulations.
Participants (n = 20) were divided into two groups to play a VR emergency building exit simulation. Group A was tasked to follow fire exit signs and Group B had a guide giving them verbal instructions to the next destination. Both filled out a pre- and a post-questionnaire to evaluate their experience and to establish background variables.
Due to low participant count and a biased VR experience background the simulation did not find conclusive data to support either wayfinding method but affirms that previous experience in VR gives an advantageous position to learn new skills from simulations.