Dive in 2D Technical Animation
Kovanen, Jerry (2024)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024060621475
https://urn.fi/URN:NBN:fi:amk-2024060621475
Tiivistelmä
This thesis focuses more on the animation to the final implementation process but does not go through using animation tools outside of game engines.
The research was done due to the lack of straight up documentation on the topic. Since the technical animation jobs are vastly different and mostly focus on 3D side of it, the documenta-tion of 2D technical animation is barely anywhere. While researching the topic initially, finding anything comprehensive or detailed about the topic was very hard. The initial research did not give any idea on what the job would be like.
For this thesis, there will be simple project on Unity, where to try out setting up working ani-mations and physics. The project will be done alongside with writing the experience along with the information from the sources. The reason for this type of research was to better compre-hend the information that has been researched and to give example on what 2D technical ani-mator could be doing in actual job setting.
The research was done due to the lack of straight up documentation on the topic. Since the technical animation jobs are vastly different and mostly focus on 3D side of it, the documenta-tion of 2D technical animation is barely anywhere. While researching the topic initially, finding anything comprehensive or detailed about the topic was very hard. The initial research did not give any idea on what the job would be like.
For this thesis, there will be simple project on Unity, where to try out setting up working ani-mations and physics. The project will be done alongside with writing the experience along with the information from the sources. The reason for this type of research was to better compre-hend the information that has been researched and to give example on what 2D technical ani-mator could be doing in actual job setting.