Improving the game development process on Unreal Engine 5
Satalin, Anton (2024)
Satalin, Anton
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024061222970
https://urn.fi/URN:NBN:fi:amk-2024061222970
Tiivistelmä
The objective of this thesis is to reach a conclusion regarding whether game development needs optimisations or not. Reasoning behind is the author’s personal journey of figuring out how to optimise games himself and trying to put it into something practical. Author has attempted to use his prior knowledge in game playtesting to give reasons to the common issues occurring in games. The questions set in the thesis were asking about the importance of said improvements, their necessity, and the ways that they could be implemented.
The thesis sought to analyse and test the possible ways to improve performance and analyse who would be potential beneficiaries from optimisation. The thesis was done only on the author’s behalf.
The outcomes of thesis were performance tests done on Unreal engine, which sought to research the influence on the performance graphical presets provided with the engine as a support for the majorly theoretical subject that was researched using predominantly literature review.
The thesis concludes with the estimation that even with the difficulties in setting up game developments improvements, their long-term benefits will be able to save much more time and resources than having to fix the issues that would arise without them.
Keywords Framerate, Performance, Unreal Engine, Blender
Pages 31 pages and appendices 20 pages
The thesis sought to analyse and test the possible ways to improve performance and analyse who would be potential beneficiaries from optimisation. The thesis was done only on the author’s behalf.
The outcomes of thesis were performance tests done on Unreal engine, which sought to research the influence on the performance graphical presets provided with the engine as a support for the majorly theoretical subject that was researched using predominantly literature review.
The thesis concludes with the estimation that even with the difficulties in setting up game developments improvements, their long-term benefits will be able to save much more time and resources than having to fix the issues that would arise without them.
Keywords Framerate, Performance, Unreal Engine, Blender
Pages 31 pages and appendices 20 pages