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Effects of 3D Modularity in Multi-person Pipelines

Keinänen, Antti (2024)

 
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Keinänen, Antti
2024
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024120833646
Tiivistelmä
Game development is a complicated process and typically involves several people with different skill sets. Developers employ a variety of methodologies and techniques to solve different problems. How to maintain production speed and high quality are some of the problems that developers face. 3D modularity is a technique often utilized by game developers to assist in solving these problems.
The objective of this thesis was to investigate how 3D modularity is utilized in modern video game production and what effects it has on a multi person production pipeline. While 3D modularity offers powerful benefits for game production, its utilization should be considered carefully.
During the thesis, qualitative research methods were utilized to investigate the subject and provide answers to the research questions. History analysis was performed to analyse several video games that have utilized modularity in their production pipelines and professional 3D environment artists were interviewed to provide up to date information from the industry. The data collected through these methods was analysed thematically to identify core concepts about the subject. This information was utilized during a case study and the results were analysed with a SWOT methodology.
This study explored the implementation of 3D modularity in a multi person pipeline and suggested what a developer must understand if they are to utilize it in their production. This study also showed that utilizing 3D modularity is not a simple process that comes with other considerations involving pre-planning, communication, iteration and rules.
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