Realistic 3D interior environment creation in Unreal Engine 5
Wass, Tomas (2024)
Wass, Tomas
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024120933864
https://urn.fi/URN:NBN:fi:amk-2024120933864
Tiivistelmä
This thesis focuses on the use of Unreal Engine 5 for creating realistic 3D interior environments. The objective was to design a highly realistic 3D interior environment using the engine, while the aim was to explore various 3D modeling techniques and methods for achieving realism within the engine. The project demonstrates how modern game engine technologies can enhance both visual fidelity and performance.
The environment was developed using Blender for modeling, Substance 3D Painter for texturing, and finalized in Unreal Engine 5. The theoretical section explores Unreal Engine 5’s new technologies and their application to realism, as well as the different stages of 3D modeling. The practical section focuses on applying these concepts to create the final environment.
As a result, an interactive and visually realistic 3D interior environment was created. The development process offers useful insights into building realistic game environments. The findings demonstrate that Unreal Engine 5 is well-suited for creating realistic environments and provides powerful real-time rendering capabilities. Future research could further explore the impact of Nanite and Lumen on different kinds of game environments.
The environment was developed using Blender for modeling, Substance 3D Painter for texturing, and finalized in Unreal Engine 5. The theoretical section explores Unreal Engine 5’s new technologies and their application to realism, as well as the different stages of 3D modeling. The practical section focuses on applying these concepts to create the final environment.
As a result, an interactive and visually realistic 3D interior environment was created. The development process offers useful insights into building realistic game environments. The findings demonstrate that Unreal Engine 5 is well-suited for creating realistic environments and provides powerful real-time rendering capabilities. Future research could further explore the impact of Nanite and Lumen on different kinds of game environments.