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Gamification Element’s in Digital Rehabilitation : Patient Motivation

Yavari, Mahsa (2025)

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Yavari, Mahsa
2025
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025053018337
Tiivistelmä
Gamification has been used more and more in healthcare settings to boost motivation, increase user engagement, and encourage treatment compliance. Game elements like badges, points, and real-time feedback have been used in digital rehabilitation to make routine rehabilitation exercises more dynamic and interesting. Finding the gamification elements that best maintain patient motivation in digital therapy settings have, however, received little attention. Examining how gamification affects patient motivation in digital rehabilitation programs was the goal.
The synthesis of qualitative and theoretical research on gamification, patient engagement, and digital health technologies was made possible by the adoption of a narrative literature review approach. Thematic analysis was used to examine peer-reviewed research that was published between 2019 and 2024.
The results showed that the most effective components for improving patient motivation and adherence were social features, competition, personalization, and progress tracking. Furthermore, real-time feedback systems and virtual reality enhanced user experiences and rehabilitation results. It was determined that gamification, particularly when interventions are customized to meet the needs of each patient, is crucial to sustaining patient engagement in digital rehabilitation.
The findings could be used to guide the creation of digital health solutions for rehabilitation settings that are more sustainable and successful.
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