Virtual reality fire evacuation simulation using unity for Xamk campus
Sammut, Colton (2025)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025060621168
https://urn.fi/URN:NBN:fi:amk-2025060621168
Tiivistelmä
This thesis presents the design, development, and evaluation of a VR fire evacuation
simulation for the Xamk Kotka campus that was ecologically valid and immersive. The
primary objective was to address the limitations of traditional fire drills. This approach
offered campus occupants a flexible, risk-free, and engaging alternative that helps
overcome workflow disruptions, infrequent repetition, and limited realism. The study
examined technical and user experience challenges in developing a VR system. It aims
to balance environmental fidelity with performance on accessible hardware.
The methodology employed a mixed-method approach. The Unity Experiment
Framework automatically recorded quantitative data on evacuation durations and
response times. The study gathered qualitative data through Likert-scale surveys and
participants observations. Fifteen participants underwent three trials: two with
assistance and one without. The results demonstrated a 24% decrease in evacuation
times and a 40% enhancement in response times, highlighting improved decision-
making and knowledge retention. Survey results indicated that participants were
confident in evacuation skills and agreed on the simulation's ecological validity and
training benefits. However, users reported motion sickness, especially during stair
navigation.
The findings presented in this thesis demonstrate that VR-based fire evacuation training
can enhance preparedness, spatial awareness, and user engagement while minimising
disruption. The study concluded that VR simulations complement traditional drills and
suggest further research on skill retention, accessibility, and the integration of adaptive
simulation for the Xamk Kotka campus that was ecologically valid and immersive. The
primary objective was to address the limitations of traditional fire drills. This approach
offered campus occupants a flexible, risk-free, and engaging alternative that helps
overcome workflow disruptions, infrequent repetition, and limited realism. The study
examined technical and user experience challenges in developing a VR system. It aims
to balance environmental fidelity with performance on accessible hardware.
The methodology employed a mixed-method approach. The Unity Experiment
Framework automatically recorded quantitative data on evacuation durations and
response times. The study gathered qualitative data through Likert-scale surveys and
participants observations. Fifteen participants underwent three trials: two with
assistance and one without. The results demonstrated a 24% decrease in evacuation
times and a 40% enhancement in response times, highlighting improved decision-
making and knowledge retention. Survey results indicated that participants were
confident in evacuation skills and agreed on the simulation's ecological validity and
training benefits. However, users reported motion sickness, especially during stair
navigation.
The findings presented in this thesis demonstrate that VR-based fire evacuation training
can enhance preparedness, spatial awareness, and user engagement while minimising
disruption. The study concluded that VR simulations complement traditional drills and
suggest further research on skill retention, accessibility, and the integration of adaptive