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Digital Historical Costuming for 3D Video Games : An examination of historically accurate silhouettes

Ikäheimonen, Wilma Ramona (2025)

 
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ikaheimonen_wilmaramona.pdf (5.829Mt)
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Ikäheimonen, Wilma Ramona
2025
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025121636976
Tiivistelmä
Scarcely any research into historical character models, in particular into how the base character models affect the costume of the character, has been conducted. This thesis focused on this knowledge gap.

The purpose of this thesis was to research and examine how costumes have been constructed in the game industry. Additionally, to the study aimed to analyse and compare character costume silhouettes from historical video games to the fashions of the historical period the game is set in. In addition, it aimed to explore and define the phenomenon of the “Chest Dilemma”.

This study conducted the research with two sections: a research focused section, and an analysis section. Qualitative methods were employed to form an overview, as well as to identify points of improvement, of the historical digital costuming process for 3D video game characters. The methodology to collect data in the research section included archival research, secondary research, and an expert group interview. In the analysis section an in-depth comparative analysis was utilized to analyse the collected data.

Successful exploration of how the shape of a 3D character model affects the costume of a video game character that is set in the late 19th century by examining digital clothing, and video game character production processes was conducted. Furthermore, this research succeeded in understanding how, and in which ways, the character model affects the costume silhouette. Resulting from this, a suggestion of an alternative approach for the creation of digital historical costumes for video game characters, in a way that would favour the historical silhouette, was formed.
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