Advanced texturing techniques for realistic 3D games
Truong, Phat (2025)
Truong, Phat
2025
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025121837830
https://urn.fi/URN:NBN:fi:amk-2025121837830
Tiivistelmä
In this thesis, advanced texture mapping techniques and optimization strategies for realistic games are explored. A case study involving a prototype in Unity was conducted, where map-baking, light-baking, and Level of Detail (LOD) techniques were applied to evaluate their impact on graphical fidelity and performance efficiency. The evaluation was performed through controlled performance measurements at multiple screen resolutions, comparing framerates before and after each optimization technique was enabled.
The study aimed to enhance the workflow efficiency for 3D game artists, providing structured methods for achieving high-quality textures while ensuring optimal rendering performance. Different texture mapping approaches used in prominent AAA titles were analyzed to demonstrate effective implementation strategies.
Findings indicate that baked lighting significantly improves frame rates and reduces real-time computational load, while LOD methods effectively preserve visual quality without excessive resource consumption. The results contribute to the refinement of game asset production workflows, benefiting artists and developers seeking to optimize realistic environments in developing games.
The study aimed to enhance the workflow efficiency for 3D game artists, providing structured methods for achieving high-quality textures while ensuring optimal rendering performance. Different texture mapping approaches used in prominent AAA titles were analyzed to demonstrate effective implementation strategies.
Findings indicate that baked lighting significantly improves frame rates and reduces real-time computational load, while LOD methods effectively preserve visual quality without excessive resource consumption. The results contribute to the refinement of game asset production workflows, benefiting artists and developers seeking to optimize realistic environments in developing games.
