Learning Foreign Languages through Mobile Game
da Silva Chagas, Jonatas (2016)
da Silva Chagas, Jonatas
Metropolia Ammattikorkeakoulu
2016
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201604144387
https://urn.fi/URN:NBN:fi:amk-201604144387
Tiivistelmä
Games are considered not only as means of entertainment but also as a tool that can be part of the learning process. Mobile devices are largely used across the world and have become an essential utility in many people’s life. With the evolution of the hardware and the software platform of the mobile devices, developers have become empowered to build high quality games for the platform. Graphic Adventure Games are known for immersing the players into the story and in the game world. This game genre is characterized by dialogs between the player and the characters. This master’s thesis describes the process of building a prototype of a mobile Graphic Adventure Game targeted to help students of foreign languages to practice and learn the studied language. The project consists of a mobile game that provides an environment and a context where the student will be immersed, by participating in a story in a place where the language of study is spoken. The dialogs in the story are used to teach new words, expressions and to put the student in a context where he can improve his vocabulary. At the conclusion of the project, a prototype of the game was developed utilizing the proposed technologies. For the creation of the game, the engine Unity 3D was utilized. The content of the game was created and managed through a content management system running on the Amazon Web Services cloud platform, based on a Serverless architecture.