Applying User Testing Practices on a Wearable Device
Wu, Danhua (2016)
Wu, Danhua
Metropolia Ammattikorkeakoulu
2016
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201605106836
https://urn.fi/URN:NBN:fi:amk-201605106836
Tiivistelmä
The purpose of this final year project was to find out the usefulness of Kinemata, a wearable device that was created with the intension of assisting an amateur perform physical training without external supervision. The suitability of the device for this purpose has been examined with the help of common user experience design guidelines.
Two user tests were organised with the help of medical experts and sports professionals. Qualitative research methods such as focus group discussion, observation, interviews and a questionnaire were conducted for user tests.
The tests sessions were recorded and analysed. The collected data/information helped to identify the strong and weak aspects of the device. Feedback from participants indicated what the benefits and drawbacks of the Kinemata devices and software are.
The project demonstrates the efficiency of qualitative research methods. The project results influence the further development of the Kinemata wearable. The results will be used by a development team to improve the next version of the device and software.
Two user tests were organised with the help of medical experts and sports professionals. Qualitative research methods such as focus group discussion, observation, interviews and a questionnaire were conducted for user tests.
The tests sessions were recorded and analysed. The collected data/information helped to identify the strong and weak aspects of the device. Feedback from participants indicated what the benefits and drawbacks of the Kinemata devices and software are.
The project demonstrates the efficiency of qualitative research methods. The project results influence the further development of the Kinemata wearable. The results will be used by a development team to improve the next version of the device and software.