Kaakkois-Suomen ammattikorkeakoulu - Selaus asiasanan mukaan "Bachelor of Culture and Arts"

    • Characteristics of Villains : Creating Story and Visual Design of Villains 

      Ngo, Quynh (2020)
      The conflict between good and evil has been one of the greatest inspiration for countless pieces of art and literature throughout history. The objective of this thesis was to research the qualities made of credible, ...
    • Choice and the illusion of it in narrative-driven video games 

      Kiander, Verna (2019)
      Choices in video games are a rising trend and the balance between meaningful choice and the illusion of choice has been executed with varying levels of success in existing game titles. The thesis studied the topic through ...
    • Complexity and Depth in Solitaire Card Games: Designing the Card Game Sinking 

      Leppanen, Nicholas Alexander Pentti (2019)
      This thesis covers the development of the table-top card game Sinking and uses the information gathered from the development to research depth and complexity in the subgenre of solitaire card games. The peripheral objectives ...
    • Narrative-and-Theme-Informed Game Design 

      Dobi, Jakub (2019)
      When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of ...
    • Sustainable self-publishing 

      Pitto, Sara (2020)
      The objective of this study was to determine the most sustainable solution to self-publishing a children’s book, focusing on the main aspects of printing a book: paper, inks, and finishes. Although equally important, the ...