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The influence of the free-to-play business model on visual development and art direction in mobile games
(2019)
This paper is an exploration of the area between the art and business sides of mobile game development. The main goals are to attempt to discover the influence of the free-to-play business model on the art-direction, to ...
Balancing and testing a skill-based progression system for a mobile card game
(2023)
The aim of the study was to figure out and test what is a good skill tree balance
for commissioners’ game. It was also researched what is considered to be a good
pacing of skills and rewards in general.
Both qualitative ...