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Developing Tools for Audio Visualization and Data Sonification in Unreal Engine 5
(2023)
This production-based thesis was aimed at exploring the possibilities of implementing audio visualization and/or data sonification in video games using Unreal Engine 5.
In the first part of this thesis, an overview of ...
Developing an online multiplayer game in Unity
(2023)
The objective of this thesis was to examine the tools and methods for multiplayer game development offered by the Unity game engine – one of the most popular game engines currently on the market. Only tools provided by ...
Narrative creature design
(2023)
Opinnäytetyön kokonaisuus rakentuu narratiivisten perusteiden tutkimiseen, olentojen luomisen perusteihin ja siihen vaikuttaviin aspekteihin, sekä oman olennon luomisprosessiin henkilökohtaisen projektin muodossa.
Updating a Game’s Graphics from 2D Sprites to 3D Models
(2023)
The goal of this thesis was to go through the author’s own work when recreating 3D models for the game “Spooky’s Jumpscare Mansion: HD Renovation” created by Albino Moose Games and comparing it to the possible techniques ...
The Long Way Home: Understanding and Conceptualizing Videogame Hub Areas
(2023)
The realm of video games has witnessed the surge of hub worlds: areas that serve as central points for players to access various game levels or zones; these hubs are vital in creating immersive, cohesive experiences for ...
Game Loops and Effective Prototyping
(2022)
This thesis studied the methods of creating engaging core gameplay, with a focus on hack and slash games in particular. As the primary way of game development is through prototyping, methods of effective prototyping were ...
Enhancing learning of real-life skills with storyfication : in a video game context
(2022)
Storytelling has been an important part of human nature as long as humans
have existed. The story is quite often one of the most important parts of any
book, film, or video game. Storytelling, and more specifically, ...
Gamification of a sustainability strategy
(2022)
Sustainability has increased its meaning in businesses in recent years and based
on that, many companies have started to consider their impact on climate.
Gamification has also gained attention, as it can be used as a ...
Digital tools and artificial intelligence in concept art
(2022)
Concept art is a form of visual communication to express ideas and designs. In the video game industry and production pipeline, it is meant to solve the early design puzzles for other visual artists such as 3D modelers, ...
Introduction to 2D game development with Unity
(2021)
The aim of this thesis is to introduce other developers and programmers to game
development with Unity. It requires prior knowledge of C# programming. I introduce them to
the game engine Unity, one of the most popular ...