Level Designing in Game Engine
Dang, Trung Le (2017)
Dang, Trung Le
Metropolia Ammattikorkeakoulu
2017
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201705158190
https://urn.fi/URN:NBN:fi:amk-201705158190
Tiivistelmä
Level designer is an important position in game development process. However, it requires expertise, which only can be adopted through work experience. The goal of this project is to create a quality product using Unreal Engine.
The project is divided into two parts. The first part focuses on the core requirements of creating a quality level game map. The second part focuses on the research project. The task was given by the customer who ordered a scene trailer. The study describes the process step by step from the beginning to the final product. The final product can also be previewed at an online address provided in this thesis.
The project was carried out by using Unreal Engine 4.13 version, Autodesk 3D max and Adobe Premiere CSS 5.5. Epic Games, which is a software company, provides Unreal Engine 4 which free of charge. There are also various assets provided by Unreal Engine and the author’s personal projects. The final product was rendered as images and imported into Adobe Premiere for future use.
As the result of this thesis, a complete level with animations was created by using Unreal Engine 4 in three and half weeks. Most of the time was spent on creating the map as well as rendering the product.
The project is divided into two parts. The first part focuses on the core requirements of creating a quality level game map. The second part focuses on the research project. The task was given by the customer who ordered a scene trailer. The study describes the process step by step from the beginning to the final product. The final product can also be previewed at an online address provided in this thesis.
The project was carried out by using Unreal Engine 4.13 version, Autodesk 3D max and Adobe Premiere CSS 5.5. Epic Games, which is a software company, provides Unreal Engine 4 which free of charge. There are also various assets provided by Unreal Engine and the author’s personal projects. The final product was rendered as images and imported into Adobe Premiere for future use.
As the result of this thesis, a complete level with animations was created by using Unreal Engine 4 in three and half weeks. Most of the time was spent on creating the map as well as rendering the product.