Dance and New Technologies : Exploring the artistic potential of technologies
Susi, Margarita (2018)
Susi, Margarita
Savonia-ammattikorkeakoulu
2018
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018092615449
https://urn.fi/URN:NBN:fi:amk-2018092615449
Tiivistelmä
The purpose of this study is to investigate new tools for the artistic expression, which allow artists to achieve more vibrant and fuller results in their creative process. The author will talk about new art forms in which technologies and art merge and create new dimensions of an artistic process. The author will discover if technologies can help to expand the accessibility aspect of the art, increase audience participation in art productions as well as will talk about what role technologies play in art documentation and preservation.
The study is based on authors professional education and experience as a dancer and dance teacher, experience from attending media art museums, exhibitions, dance festivals and live performances, course of Dance and New Technologies (professor Anouscka Brodacz) in Accademia Nazionale di Danza in Rome during authors Eras-mus Exchange Programme in 2017, literature such as “Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation.” By S. Dixon (Leonardo Book Series) and “Performance and Technology. Practices of Virtual Embodiment and Interactivity” (edited by Broadhurst and J. Machon) as well as different articles and productions explored in Internet and other media sources.
In the first chapter, the author will talk about her point of view on artistic expression and why she got interested in this topic. The second chapter will include examples of technologies such as light, video projection, video mapping and motion tracking, artists and their productions, where these technologies were used.
The third part of the paper will discover Virtual Reality Technology with a more practical approach. The author investigates what is Virtual Reality and describes her volunteer experience at Loikka Dance Film Festival Virtual Reality Programme (Helsinki, 2018). In this part, the author will present technology with more details, such as different uses of Virtual Reality Technologies and equipment needed for creating Virtual Reality experience.
The study is based on authors professional education and experience as a dancer and dance teacher, experience from attending media art museums, exhibitions, dance festivals and live performances, course of Dance and New Technologies (professor Anouscka Brodacz) in Accademia Nazionale di Danza in Rome during authors Eras-mus Exchange Programme in 2017, literature such as “Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation.” By S. Dixon (Leonardo Book Series) and “Performance and Technology. Practices of Virtual Embodiment and Interactivity” (edited by Broadhurst and J. Machon) as well as different articles and productions explored in Internet and other media sources.
In the first chapter, the author will talk about her point of view on artistic expression and why she got interested in this topic. The second chapter will include examples of technologies such as light, video projection, video mapping and motion tracking, artists and their productions, where these technologies were used.
The third part of the paper will discover Virtual Reality Technology with a more practical approach. The author investigates what is Virtual Reality and describes her volunteer experience at Loikka Dance Film Festival Virtual Reality Programme (Helsinki, 2018). In this part, the author will present technology with more details, such as different uses of Virtual Reality Technologies and equipment needed for creating Virtual Reality experience.