Application of Cloud Technologies in Gaming : Video-Based Cloud Gaming Services
Medvedev, Dmitrii (2018)
Medvedev, Dmitrii
Lapin ammattikorkeakoulu
2018
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018121922379
https://urn.fi/URN:NBN:fi:amk-2018121922379
Tiivistelmä
The purpose of the thesis was to survey the application of cloud computing in gaming. The main goal of the practical research was to review cloud gaming services and estimate their usability by different parameters.
The brief history of cloud gaming, cloud architecture, video-based cloud gaming systems and technologies were described in the theoretical part of the thesis. In the practical part two different cloud gaming services, NVIDIA GeForce NOW and Playkey were tested, analyzed, compared and estimated as eligible products for gamers.
This thesis can be useful for developers, gamers, engineers and everybody, who is interested in working with cloud gaming solutions.
The brief history of cloud gaming, cloud architecture, video-based cloud gaming systems and technologies were described in the theoretical part of the thesis. In the practical part two different cloud gaming services, NVIDIA GeForce NOW and Playkey were tested, analyzed, compared and estimated as eligible products for gamers.
This thesis can be useful for developers, gamers, engineers and everybody, who is interested in working with cloud gaming solutions.