Possibilities of the mobile VR platform in relation to the PC VR
Kinnunen, Tuomo (2019)
Kinnunen, Tuomo
Oulun ammattikorkeakoulu
2019
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201902072068
https://urn.fi/URN:NBN:fi:amk-201902072068
Tiivistelmä
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons in relation to the PC version of an VR application and to give an objective description of those in short and at least in a two-year time span. This thesis was commissioned by Nokia.
The Virtual Reality PC application already existed, and the study had to be focused on mobile VR possibilities in relation to it. The author had no previous knowledge of Unity or implementing Virtual Reality applications.
The thesis work started and continued in short iterations of study and practical work. Short iterations were implemented by first studying desired feature and then studying how to implement it in practice.
As a result, three different kinds of mobile applications were developed. Those applications were done because they demonstrated mobile platform performance in practice. The main conclusion was that the mobile VR platform is not yet ready to be used in the company’s projects, but a regular touch screen mobile application could have the potential.
Further developing should focus on a mobile touch screen application in a mobile developing area. There has to be performance improvements in the mobile VR platform before it is truly usable and meets the needs.
The Virtual Reality PC application already existed, and the study had to be focused on mobile VR possibilities in relation to it. The author had no previous knowledge of Unity or implementing Virtual Reality applications.
The thesis work started and continued in short iterations of study and practical work. Short iterations were implemented by first studying desired feature and then studying how to implement it in practice.
As a result, three different kinds of mobile applications were developed. Those applications were done because they demonstrated mobile platform performance in practice. The main conclusion was that the mobile VR platform is not yet ready to be used in the company’s projects, but a regular touch screen mobile application could have the potential.
Further developing should focus on a mobile touch screen application in a mobile developing area. There has to be performance improvements in the mobile VR platform before it is truly usable and meets the needs.