CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME
Dirin, Amir; Vainio, Ville (2015)
International Academy of Technology, Education and Development
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Dirin A., Vainio V., (2015). CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME. Gómez L., López A., Candel I. (Eds.)., EDULEARN15 Proceedings. 7th International Conference on Education and New Learning Technologies July 6th-8th, 2015 — Barcelona, Spain., International Academy of Technology, Education and Development. URN:NBN:fi:amk-201902132272
This paper explores the development process of an educational mobile game from the customer’s initial requirements list to a functional multi-platform mobile game prototype. The game was targeted for students, lecturers and visitors and was aimed to work as a new experimental teaching method that would adapt to various locations and premises. The development process was based mLUX usability and user experience development framework for m-learning. The process was utilized in order to design an application prototype that would appeal both to the customer and to the application’s target users. The customer had provided a preliminary list of application requirements in order to speed up the design and implementation phase of the mobile learning application prototype. After the initial application concept that was implemented using paper and wireframing tools, a functional multi-platform mobile application prototype was developed by utilizing the PhoneGap framework. Additionally, the game development process was used as a case study to assess the mLUX framework performance in various application contexts. This case study was done as a Bachelor of Science thesis at the HAAGA-HELIA University of Applied Sciences. The design and development process resulted in a mobile educational game that fulfilled the customer’s and potential users’ essential needs. Usability evaluation results demonstrated that the users were delighted with the application’s functionalities, UI and performance