Uusimmat viitteet

  • Experiential Learning with Multisensory and Digital Elements 

    Konttinen, Annika; Moilanen, Niina (Laurea University of Applied Sciences, 2015)
    The study focused on how learning can be enhanced with the inclusion of multisensory and digital elements in the first semester tourism studies. The theoretical framework featured the experience economy, digitalisation, ...
  • Eyes on Skin: Positioning Dance in Business Education 

    Kiviaho-Kallio, Pia (Laurea University of Applied Sciences, 2015)
    This article examines dance as a pedagogical resource in a non-dancing context and is founded on the author’s long-term experience of employing dance-based methods in business education. The value of dance can be regarded ...
  • User-Centered Design of a Context-Aware Nurse Assistant (CANA) at Finnish elderly Houses 

    Dirin, Mitra; Dirin, Amir; Laine, Teemu (Association for Computing Machinery, Inc., 2015)
    In this age of mobile and ubiquitous computing, many nurses working in the healthcare sector still utilize traditional tools (e.g., paper calendars and clipboards) and pre-installed mobile applications (e.g., web browser, ...
  • Crunch my Heart! It Falls for you: Carnal-singularity and Chocolate Gift-giving across Language Contexts 

    Mäkelä, Marjaana; Bettany, Shona; Stevens, Lorna
    Routledge Interpretive Marketing Research (Routledge, 2019)
    This chapter augments consumer culture theorizing around subject-object relations with a feminist intervention into how materiality is conceptualized. It introduces the material-semiotic concept of carnal-singularity, ...
  • Science Spots AR: a platform for science learning games with augmented reality 

    Laine, Teemu; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung (Springer, 2016)
    Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Gamification and storytelling are prominent methods for generating intrinsic motivation in learning. ...
  • Distributed leadership in the construction of a new higher education campus and community 

    Vuori, Johanna (SAGE Publications, 2019)
    This study examines a teaching-oriented higher education community which undertook a major change effort when planning a new campus and redesigning their pedagogics. This paper suggests that instead of merely being a ...
  • MOBILE LEARNING CONCEPT FOR PARENTING 

    Sharma, Chandni; Dirin, Amir; Mostakhdemin-Hosseini, Behrooz (International Academy of Technology, Education and Development, 2017)
    Communication has become easy in terms of texting, calling, video calling, and social networks through smart devices. Smartphones have become the solution to most problems of everyday life and information searching has ...
  • CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME 

    Dirin, Amir; Vainio, Ville (International Academy of Technology, Education and Development, 2015)
    This paper explores the development process of an educational mobile game from the customer’s initial requirements list to a functional multi-platform mobile game prototype. The game was targeted for students, lecturers ...
  • User Experience Evolution of M-Learning Applications 

    Dirin, Amir; Nieminen, Marko (SCITEPRESS Science And Technology Publications, 2017)
    The development of a mobile learning application is associated with many challenges including timely technology, richness of the learning content, pedagogy, usability, and the design of user experience. Users’ expectations ...
  • Analysing the implementation of two distinct pedagogical approaches in higher education institution 

    Dirin, Amir; Alamäki, Ari (International Academy of Technology, Education and Development, 2015)
    This paper aims to reveal the outcomes of two distinct mobile application concept design and development courses at Haaga-Helia University of Applied Sciences. These courses have applied dissimilar pedagogical approaches ...
  • Digital Service Design for Service-Oriented Business Models 

    Alamäki, Ari; Dirin, Amir (Laurea ammattikorkeakoulu, 2015)
    Today, digital solutions are integral and strategic parts of most service-oriented organizations. Similarly, the ICT (information and communication technologies) sectors are also moving towards service-oriented business ...
  • Visibility of Work: How Digitalization Changes the Workplace 

    Timonen, Hanna; Vuori, Johanna (Hawai'i International Conference on System Sciences, 2018)
    Digitalization is rapidly reshaping our workplaces, as digital technologies often change individual’s work and collective work practices in significant but unpredictable ways. In this paper, we look at how digitalization ...
  • Assessments of User Centered Design Framework for M-learning Application Development 

    Dirin, Amir; Nieminen, Marko
    Lecture Notes in Computer Science (Springer, 2015)
    This paper presents the evaluation criteria and process of the User Centered Design (UCD) framework for m-learning application development. Based on the proposed UCD framework we have designed and developed five mobile ...
  • Collaborative brands – Digital Value Creation in the Collaborative Economy 

    Harmaala, Minna-Maari (SNSPA Faculty of Management, 2016)
    The collaborative economy is impossible to ignore; it is undeniably a global movement and represents a potential $335 billion market. The collaborative economy represents a new way of thinking about business, exchange, ...
  • The Sharing city as a platform for a more sustainable city environment? 

    Harmaala, Minna-Maari (Inderscience, 2015)
    The collaborative economy represents a new way of thinking about business, exchange, value and community. Activities and models within the collaborative economy enable access instead of ownership, encourage decentralized ...

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