Serialising and Saving Data in Unity3D Using Google Firebase
Korhonen, Armi (2019)
Korhonen, Armi
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201905139348
https://urn.fi/URN:NBN:fi:amk-201905139348
Tiivistelmä
The purpose of this thesis was to get a better understanding on how to implement level sharing in a mobile game. An already existing prototype of a game made in Unity3D was used, as there was already a plan in place to publish the game on mobile devices. The plan was to look into if it was possible to implement level editing and sharing similar to Nintendo's Super Mario Maker. There were no technical nor architectural requirements, as there is no public info on how this kind of feature should be implemented.