The Growth of Video Game Industry : Current Status and Future Prospects
Kattilakoski, Joel (2019)
Lataukset:
Kattilakoski, Joel
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019052411741
https://urn.fi/URN:NBN:fi:amk-2019052411741
Tiivistelmä
The video game industry has been around since 1970s however, until the 2000s the growth had been very minor. In the recent years however, the growth that the industry has enjoyed has been staggeringly high. This thesis will observe the video game industry from within and from the outside. With this observing and research the thesis will try to give a sensible answers on the growth of the industry.
The main thesis questions for this thesis are the following:
Why the growth and how?
How it is affecting the entertainment industry?
How these factors are used in a video game company?
With these questions and answers the growth of the industry will become clearer and more obvious.
The thesis will mainly focus on the reasons of the growth. Many of the reasons revolve around the progression of technology and how the industry and the players within the in-dustry have taken advantage of this and innovated things around it. Topics like digitaliza-tion, mobile gaming, live-streaming, new business models and other are given a precise review and analysis. The later part of the thesis will revolve around a video game compa-ny Electronic Arts. Here the thesis will show how a specific company utilizes the factors that have enabled the industry to grow.
The main purpose of this thesis is to give a more in-depth look into the world of video game industry and find out how it has managed grow so rapidly in the recent years.
The main thesis questions for this thesis are the following:
Why the growth and how?
How it is affecting the entertainment industry?
How these factors are used in a video game company?
With these questions and answers the growth of the industry will become clearer and more obvious.
The thesis will mainly focus on the reasons of the growth. Many of the reasons revolve around the progression of technology and how the industry and the players within the in-dustry have taken advantage of this and innovated things around it. Topics like digitaliza-tion, mobile gaming, live-streaming, new business models and other are given a precise review and analysis. The later part of the thesis will revolve around a video game compa-ny Electronic Arts. Here the thesis will show how a specific company utilizes the factors that have enabled the industry to grow.
The main purpose of this thesis is to give a more in-depth look into the world of video game industry and find out how it has managed grow so rapidly in the recent years.